In one of my model’s .dat file, I use Asset_Bundle_version_2. It allows for decals such as graffiti and bullet holes to show in my model, but it gives the model a weird smoothness that I can’t avoid without removing the asset bundle version 2 line.
Shown here(very obvious on ceiling, also somewhat on walls in other parts of model)
I can remove the line to get the classic Unturned material back, but in return decals won’t appear on the model.
How can I get the best of both worlds, aka both the better shading and decalable model?
Just in case, here are my material’s settings: