Yes, I know what Nelson is going for, I closely follow the development process of the game: some kind of mutated, more organic-looking versions of the turned.
But my point is: will the old turned make an appearance in the final build of the game? Or are the current turned only a placeholder?
The point I am trying to make here is that I have played unturned for a long time (no, I was not willing to put thousands of hours into that one game, as I have a whole bunch of other interesting games to play. It’s poor optimization repels me slightly. When I play on Germany or Russia, it’s choppy even on a gaming device, and the state of the game is not that good to begin with. I do have a couple of hundred of hours accumulated over time though), and these zombies with their silly faces are making me feel really nostalgic.
New enemies would certainly benefit the new game, make no mistake. But unturned just wouldn’t feel the same without these turned.
Don’t get me wrong, the current turned are not very challanging, and their current behaviour is rather dull, and lacks in-depth features. I do not mean to port that part of the turned into the new game, no. The new turned should be something to make players stay away from cities and be an actual struggle to survive against (they should be fun and possible to fight against, though).
I am just asking if the new turned would bear some aesthetic resemblance of the old turned.
Please, don’t take this thread as a direct request to make the new turned look like the old turned.
It’s a mere question that I ask out of curiosity and interest in the game.