Questions about flamethrowers

How do you guys think the flamethrower in 4.0 should look like,something military like Far Cry,or something makeshift like Rust?

Should it spawn,or be makeshift?

Should it be rare or hard to craft,but very strong,or common and easy to craft,but not very effective?

Should it only be effective for base raiding, or be useful against zombies and players?

Should it be used as one,be fairly light,but have low fuel capacity,or be separated into 2 parts,the tank(worn instead of a backpack) and the gun,be immensely heavy,but have high fuel capacity?(Or should there be 2 variants?)

Should it use normal,common to find fuel,or special hard to find/craft ones?


I would really like to hear your opinion about this amazing weapon :wink:

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Renamed the topic because there are only questions about flamethrowers and no ideas

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Personally I prefer it being a makeshift weapon. Something that requires a decent or high crafting skill (Or a ‘gunsmith’ skill if it exists). It would be made out of:

  • Gas Can
  • Blowtorch
  • Metal items (Various components)

The weapon would merely be an excellent crowd control tool as the flames has a large hitbox and persist through the target, making it do poorly against individual targets (Especially tougher ones) due to wasted ammo value. You are also able to leave flames for several seconds, where any zombie in it will catch on fire.

Preferable traits:

  • Very low damage per flame - However, targets suffer a weak DoT for several seconds, which resets once it is hit by fire again.
  • Limited range - Flames disappear at a certain distance
  • Decent ammo capacity - Gas Can holds 100(%) gas, where 1% shoots out 1 flame particle
  • High rate of fire - Compensates the low damage per hit
  • Poor maintenance - Requires Gas Cans as ammunition (Not a commodity and too large to carry in high numbers) and needs alot of scrap to repair (Or more/other items if repair is more advanced).

The disadvantages of this weapon is that zombies will cause more damage on melee hit due to their hot hands and you’re in danger of catching yourself on fire. Also exploding zombies, vehicles and gas-based props will be even more hazardous as you’ll create explosions.

A slight gimmick, the lighter will drain your ammo by 1% per 5 seconds while equipped unless you switch it off (Safety?)


In raiding you are able to damage and engulf wooden structures in flames (Persist and damages overtime, but will not spread and you can only take down several placeables per can), serving as an early infiltration weapon until you encounter stone/metal structures.

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A guy using a clothing that contains heavy metal usage and leather/cloth and If Naked would take more damage if they get burned or lit by the flamethrower would take more damage.

A guy with a Fire resistant clothing/Fireman’s suit would take less damage or no damage.

Ey could work (U-O)

Nakeds shouldn’t catch fire, unless directly hit by a flamethrower, since flesh is bad fuel for fire, but flamethrowers spray flaming fuel. Being in or near intense heat should cause damage. Clothing should provide insulation (especially parkas and fire proximity suits), but many articles of clothing would be able to catch fire (meaning the player would be extremely close to a heat source.)

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Actually flame throwers ARE on the trello page xd, well the old one anyways.

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He never claimed it wasn’t? He’s just saying that the OP has no “suggestions” (which is what I’m assuming the title included before the change), but rather questions about the rumored flamethrower.

Those questions are suggestions tho.

Questions is still a more fitting title than suggestions

The guys was listing ideas for how it would look. Not asking questions. He WAS asking for our ideas though.

I’d be fine with coexistence, tbh.

Not asking questions

Hmmm… I don’t know about you, but when someone comprises their post solely out of sentences with question marks at the end and literally says “what do you think about this”, I’d say they’re asking questions.

Me too dude :stuck_out_tongue:

Asking questions about what we think.

*cough cough, did you notice this?

I’d say that if someone wants to use it one way or another, it should be effective enough for it. Anything better than wood should just be impervious to fire though. Zombies and players will still likely have clothing that helps them resist fire, though I think that it needs temperature-based effects alongside normal continuous damage.

Now, realistically, it probably won’t be that good against players due to its range and the player’s likely higher vulnerability (either due to difficulties moving while spraying, or because of “critical hit” spots). It’d probably be decent against zombies and early-game bases though, at least just enough to get people through a layer.


@GreatHeroJ @Aj_Gaming aka a Discussion thread like basically all posts (except OP didn’t give any of their own opinions to start). OP didn’t complain about the thread’s name change, so it doesn’t really matter too much anyways now. :man_shrugging: :+1:

I think the best way to balance such a weapon in terms of base raids is as OP said, have it use a backpack for the gas tank (without it it’d be useless). So when you raid with it, after you get in and use it all, you’d need to drop it or if you’re raiding with friends get them to pick up the items.

As for not igniting flesh, that’s a great way as well. Certain clothes should have a higher ‘fire resistance’ percentage and some have a lower one, with the latter doing more damage/per second from being on fire than the former.

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