I had an idea for raiding a while back that made raiding more like Rainbow 6 Seige, if you’ve ever played it. What I thought of was removing the Demo charge (making it only the precision charge) and nerfing everything else entirely. I imagined instead of pretty much deleting a wall you would blow a hole in it with the size and materials required varying by wall, with metal walls nearly impenetrable, haven’t thought of a reasonable way to do those yet because all you have to do it remove your door and place a wall instead when you go offline to make your base unraidable in this circumstance. Anyway, LMGs/Snipers would blow out metal doors and windows with shotguns doing wooden doors if Nelson adds a lock system. You should also be able to set small traps in your base such as a tripwire with a shotgun or something else simple that you won’t damage your own base with. It was just a little idea I had so I figured I would post it here.
Anyway, discuss in the comments, feedback in necessary for ideas to improve
Amazing idea ! That way it wouldn’t be useless to build a whole fort Boyard just so a guy with a rocket launcher and 50 rockets blows his way through it like if it was made out of cardboard ! Nerfing the raiding weapons and removing the demo charges would make both base building and raiding a lot more fun ! Maybe even add some other raiding tools ? Like that door breaching metal thing (idk the name) that can be used to break down wooden doors…
This is not true, rarity has never and will never decide a weapons usefulness, it only affects how long until a player obtains it. The battering ram instead, should be able to be crafted, but needs a strong (skill set) player to put it to use.
I love the idea of nerfing raiding weapons just for the reason that bases will have more of a benefit. The only thing is a lot of people build up their loot by raiding others and I would see PVP servers being very slow if there wasent as much base raids. It still has the benefit though of players needing to grind to be able to raid.