I saw that you can make blueprints output rewards on the documentation:
Blueprints can use quest conditions and rewards. A common usage is to make it so a blueprint is only available during a seasonal event. For more information, refer to the documentation for Conditions and Rewards respectively.
I tried to setup a recipe for crafting with a random output utilizing the rewards system, but it didn’t work. Did this for the blueprint:
And this for the spawn table that the reward comes from:
does anyone know what I’m doing wrong, and how to fix it? Or is this just not possible to do with crafting?