I saw that you can make blueprints output rewards on the documentation:
Blueprints can use quest conditions and rewards. A common usage is to make it so a blueprint is only available during a seasonal event. For more information, refer to the documentation for Conditions and Rewards respectively.
I tried to setup a recipe for crafting with a random output utilizing the rewards system, but it didn’t work. Did this for the blueprint:
Blueprint_2_Type Gear
Blueprint_2_Supplies 4
Blueprint_2_Supply_0_ID 68
Blueprint_2_Supply_0_Amount 4
Blueprint_2_Supply_1_ID 285
Blueprint_2_Supply_1_Amount 2
Blueprint_2_Supply_2_ID 71
Blueprint_2_Supply_2_Amount 1
Blueprint_2_Supply_3_ID 67
Blueprint_2_Supply_3_Amount 2
Blueprint_2_Level 2
Blueprint_2_Skill Craft
Blueprint_2_Build 27
Blueprint_2_Rewards 1
Blueprint_2_Reward_0_Type Item_Random
Blueprint_2_Reward_0_ID 37594
Blueprint_2_Reward_0_Amount 1
And this for the spawn table that the reward comes from:
GUID 7bfe3e405e7f4c5cb56a18e861914adb
Type Spawn
ID 37594
Tables 2
Table_0_Asset_ID 37112
Table_0_Weight 50
Table_1_Asset_ID 37114
Table_1_Weight 50
does anyone know what I’m doing wrong, and how to fix it? Or is this just not possible to do with crafting?