Realistic NVGs in Unturned 4.X

As we should all know by now:
a) Actual night vision equipment can only function with the presence of light.
b) Aforementioned light intensity is increased anywhere from 1000x (generation 1 devices) to 20000x (generation 2 devices), 50000x (generation 3).

This means, if we want a realistic night vision system, we need the following:

  1. More devices: civilian night vision should range anywhere from generation 1 to 2, military should be gen 3.
  2. Requirement for light and lens flare: if the player is in an underground bunker, his night vision goggles should be completely useless. If he is using the highest-end military NVGs, he may at most make out a small contour of an unknown object, then be absolutely blinded after turning a corner and finding a blinking computer LED.
  3. Lower-end NVGs should be extremely blurry, and as monochrome as possible. With the lowest-end civilian NVGs at 100 meters away, you shouldn’t be able to differentiate between a zombie and a bus.
  4. Night vision goggles do not glow. The green tint is just a reflection of the photoreceptors inside.

EDIT: My expectations have been considerably toned down over the last few days. Here are the major components of an NVG:

  • Light sensitivity: how bright the image is, and how intense the lens flare is
  • Blurriness: how blurry objects are at a distance
    Lens flare in this case is just a lot of increased bloom effects for any light sources.

So what do you think? Should we have realistic night vision in Unturned 4.0?

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We should have some more realistic nvgs if they are going to be in the game. But, this would mean that they would actually be helpful, but have disadvantages. Idk what these would be. Also, night would actually have to be dark

uh irl NVGs have ir sensors built into them so that you can see… and if this happens 2 people with nvgs will be able to spot each other SO easily, but i would like realistic NVGs if theyre ACTUALLY realistic. and theyd have like a 1 in 10k chance at MOST cause whos gonna spend 4k on nvgs as a normal civilian

I’m no expert on night vision devices, but aren’t there some that both send and sense infrared light, and display visible light?

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Those are heat sensors

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The IR sensors were mostly used on German tanks, and the Vampir system on the Sturmgewehr assault rifle, both during ww2. I haven’t heard of any modern equivalents - the emitters themselves were huge.

Want a good NVG mechanic
Check one the NVG in Insurgency
It’s super good. It fucks with your eyes if you look at a light and at the same times, does its job correctly

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Or Escape From Tarkov. I never actually played the game but the NVG mechanic there is actually based on the PVS-14, an NVG that is only used by one eye, like a scope. Very realistic coloring, and quite blurry. Also, needs light.

Even Arma NVGs are a good example. It restricts sight to a small circle and adds a slight blur. But I think OP’s Idea is a bit too realistic, into the point where it’ll cut into gameplay and entertainment. Nobody wants to be blinded for looking at the slightest glow of light while using NVGs, no matter how realistic it may be.

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Yeah
But that would add a limit to the usage of NVG
When you’re discovering a new cave, NVG would be your saviour. Because still, there aren’t any light sources in caves.

I believe that was a bit of an exaggeration. And i hate to be the one who wants to add too much realism to the game. But bright glows such as car headlights, flares, flashlights aiming at you, or floodlights would make you want to turn them off for a second to add that little sprinkle of realism. Because the NVG in 3.x just makes everything green and you can see everything clearly. Since Nelson wants to make 4.x a bit more realistic, then why not add this small drawback to not make NVG a bit more useful than it should be

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Ah, that’d make a lot more sense. Turning the corner and being blinded by a flashing LED like it’s a nuclear blast is a bit extreme of an example, so it’s a bit hard to understand. Nerfing NVGs is a great idea, but making its drawbacks more extreme than its benefits is never a good idea for balance.

Again, what you said was a bit of an exaggeration. Like a LED lamp that’s barely giving any light and flickering shouldn’t give you permanent blindness. It’s just those bright flashes that fuck with your eyes.
All in all, it’s a great tool, allows for people to see in the dark semi-clearly. The glow on the other side of the NVG should be removed, and at the same time have bright lights be a pain in the eyes for those who have it on

While this would be realistic, it would get rid of the fun factor.

I don’t think actually making people feel pain while playing a video game is a good idea. PUBG used to have gunshots almost realistically louder than footsteps, and people would crank up the volume, and complain about hearing loss.

They can simply turn the NVG off by pressing N once they see that a bright light is up ahead unlike PUBG where you had to go to the option to tone down the overall volume in order to survive deafness

Man, I’m actually quite stoked for a game in which gunshots sound like they do in real life. Kind of stoked. Okay, maybe… whatever.

Well if we’re talking about the standard NVGs used for hunting, camping, even urban warfare (NOT standard NVGs) obviously not. But if we want to see in these bunkers, we’d probably need something special, around 50000-100000x the light intensity. As much as an LED won’t look like a nuclear flash at that level, I think it’s safe to assume that it will be quite the flare. Of course, the statement I made in the OP is hyperbolous. What I meant is, of course, that there will be an intense flare, one that newer players will probably not expect.

New thread idea: installing electrically triggered gas-piston operated gun, with multiple calibre barrels, to actually fire at the dude next to his computer if his player is shot. Licence and ammunition sold separately, advisable to contact doctor for any medical preconditions before use.

I’m sure the dev will love this idea. Can’t see any setbacks other than the sheer stupidity of this damn post.

Back on topic: what do you guys think about the blurriness factor? Too much, or good? For the record, while I did state a distance of 100 meters in the OP, I only intended for that to represent the standard for the lowest-tech civilian goggles. Obviously, the high-end military goggles will be much clearer.

Or… Maybe just not put in a highly complex mechanic like this and just use tints, blur, and other effects instead to make them seem different. Putting real-world mechanics in a game totally cuts into entertainment due to the fact that no 12 year old wants to deal with figuring out the physics of a light particle and how it effects Night Vision Goggles while exploring a cave in a Zombie Apocalypse game. We’re talking about one dev here, and when he said 4.0 is going to be more realistic, I doubt he said it within this context of realism.

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