I’ve recently answered some support/email questions about why the item prices were increased and had been thinking it would be good to post about it here, too.
I should note I don’t know much about business or analyzing sales. I feel guilty when working on the monetization-related features, as I’ve always tried to make the game as free-to-play as possible, and don’t want to be a monetization-focused developer.
As a kid, I wanted items in TF2, but they were generally more expensive than I could afford. I believe that was my main thought behind the initial ~$1 per item pricing. Unfortunately, as with most games, the sales/revenue of Unturned has gradually decreased over time, and I wanted to experiment for the sake of the game and developers’ longer-term financial stability.
Steam clearly knows a lot about selling games, and they heavily promote their sale events. I see a lot of sentiments online from people thinking fondly of “the good ol’ days” when Steam sales had deeper discounts. As a customer it does feel nice to purchase something on sale - it seemed to me like it’s beneficial on both sides and we should learn something from this.
For a long time I’ve wanted to steer away from selling random items, especially considering the controversy around them. There is, admittedly, still a lot of interest in them, hence the Combo Crate event. My hope was the new ~50% discounts on bundles would help increase interest towards bundles instead of boxes, as previously they’d been relatively unpopular. You can get the complete set of items in the box for half the price! This does seem to have been the case during sale events.
Considering there were a lot more players during the covid era and we implemented this change along with the in-game stockpile during that period it’s hard to say for sure, but I think it’s been a net positive when comparing with e.g. 2018-2019.
I’m not sure whether I would do it again. It seems like pandora’s box to me, and once it was started it’d spark equal controversy to revert it - especially after two years now.
One criticism of the original change was lack of communication ahead of time, which is why I mentioned the price equalization a few weeks ahead in the update post.