Is there a way to replace all the trees on the map for example all russian pines on the russian map with one diffrent tree without manually deleting and replacing each tree?
Editor Asset Redirectors support replacing resources.
For example:
// Replace Maple_0 with Maple_3
63cb368c94b14000aabc5325b048cfa3 -> 011d1369cd56497488827b44509b0b4b
EDIT: To clarify – we recently expanded this feature to support redirecting trees/resources, materials, and foliage (for Rio). I’ll make sure the Doc page is updated to reflect this.
uum i did this and the trees are still the same , i dont know if im doing it right. i created text document in the map files i want trees to replace renamed it ot EditorAssetRedirectors.txt putted the 3 russian pines guids on the left and the modded tree guid ii want to replace with on the right. booted the map and trees stil the same
This file goes in the Unturned folder, not the map files.
Okay i will try
it works thanks!!!
Awesome! Just remember that this file affects all maps in the level editor, and those changes stay when you save the map.
So when you’re done redirecting assets on a map, you should remove the file afterwards.
yea i did that thanks
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