So sinc 4.0 is going to have more survival features and crafting mechanics it would be nice with many diffrent ways and options of getting the resources and materials that you need.
note: im only giving a couple of examples on diffrent resources and how to get them so feel free to suggest stuff and ideas of your own
Raw materials in the nature nature
Resources on the forest floor
materials and items that are easy to harvest and can just be
picked up by hand (using tools could make harvesting faster)
Crafting materials
- small rocks (small chanse of containing metal)
- sticks
- grass and plant fiber
- Leaves
Food and Medical
- Mushrooms
- Berries
- Herbs
- Spices
- Wild vegetables e.g wild carrots and onions
These materials could be used in the early game e.g make a campfire from some
sticks and cook some mushrooms on the fire or a small shelter of sticks and leaves
Resource objekts and spots
it will take time to harvest and requiers tools
and machines
Materials
- Trees
- Big rocks (some could contain metal)
- Bolders (same as above)
- Metal ore pockets
- Soil piles
- Sand piles
- Clay piles
A faster and more efficient way of getting materials later in the game whan
you got your hands on some tools or even machines
(the rocks and bolders could respawn like trees, but if you have any other ideas
pls tell)
Resources made by humans
By looting resources and materia e.g from a factory or a store you could gett access to stuff that
you dont have access to or cant produce yourself at the time
Materials
- Raw metal and
metal products - Wood and
wooden products - Bricks
- Raw plastic and
plastic products - Oil
- Rubber
Wooden planks could spawn on e.g big raks in a factory that makes wooden products and bricks on stacks outside of a brick factory.
I wannt to point out that there are most likely better ways of getting e.g sand or soil then from piles but sinc we dont know if 4.0 is going to feature mining and digging up the ground so im going to put piles as an idea for now