All resources with the “Foliage” shader have alpha cutoff hard set to 0.2, which sucks to say at least. Here is one example. Is there any way to fix that?
Resources overall have a lot of hardcoded values, like most of the values from the .asset file don’t work on resources and it’s pretty sad. I hope with the new tree model update we will get resource rework, that will unblock all that hardcoded options.
Nelson! Since you are considering remaking legacy trees, perhaps you could also update and add more settings for trees because the current ones are outdated. For example, consider the features from this post or mine.
It would be really great!