RFC: Banning Purchase of Individual In-Game Items

I’m making this a separate post because its just, really big.

to be frank nobody asked you modern mo. Your input as one of the unfair server hosters isn’t productive or useful or representative of the general community, or even, the hosting community. I will read it anyway and of course debunk what I feel like is easy dunking.

To be very, very, very, very, very kind about this, I will do some math.

I ran 8 Unturned servers, a Minecraft server, and a MySQL server, on the same machine that I use all the time to play games or do my work. My machine only costed 650$, a one time payment. I will not include this value in the overall analysis, since, regardless if I were hosting servers, I would have still bought the parts and made this machine.

My machine, at full load, would draw 251 Watts of power from the wall. This is a ridiculous number to use for finding the power cost, because why would my GPU or CPU or RAM be at full load while my computer is idle running servers? But to emphasize my point, I will continue to use this number.

And I’ll be generous here again. I use my computer personally for ~8 hours of the day, theoretically the server cost should only be taken into account for the 16 hours the machine is idle and soley being used for server hosting purposes. But I will ignore this and do the cost for running the servers 24/7

Using an energy calulator I put in 251 watts, 24 hours a day, at .1105 cents per KWH (my local cost).

This amounts to a whopping $242.99 a year.

But lets do the math if you rented a server.

I searched for Unturned server renters and picked ones that I see the most. Picking a 24 player slot “package” on all of them.

Nitrado: $24.05 a month.
GTX gaming, it is $10.07
LHYME, $12.95
Yours, “modern hosting” which does not say if it is 24 slots: $12.00

This is for one server. Lets do the math on how much it costs me to run one server per month.

I said I run 8 Unturned servers, 1 Minecraft server, and 1 MySQL server. Although the MySQL server is necessary for the Unturned servers to work (globalban, etc) I will be generous and not include it in the math.

8 Unturned servers, and the cost per year is $242.99

Cost per moth would be $242.99 / 12 = $20.25 a month for 8 servers

$20.25 a month for 8 servers / 8 = $2.5 a month for 1 Unturned server.

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It costs only 2.5$ a month to run an Unturned server. This is including my extreme generousity in the math used. If I had it my way, with 16 hours a day, with 9 servers, with low-end GPU wattage (as much more realistic estimate) it would come out to $1.16 a month, per server. Of course, this would be even cheaper if I were running an SSD instead of two bulky hard drives (I do run an M.2 SSD setup now which is way more power efficient).

So don’t go out of your way to cry that “WELL SERVERS COST A TON OF MONEY TO RUN” no they do not. They only cost a ton of money when you go out of your way to rent them to make a profit.

I ran my franchise for as long as I physically could with no donations at all, and I only stopped when I went into fostercare, where I could not portforward anymore.

debunked.

Great analysis! The monopoly of the plugin market leads to way higher plugin costs.

Who would’ve thought Capitalism would do that? Make more profit? That would never happen.

GOOD. They should be pushed away. If they come into Unturned with the intention of making profit at the expense of profitting off of Nelson’s work and ruining the core gameplay, then they do not deserve to exist. There are hundreds of community-based servers that will be hosted by fans of the game regardless of “cost”.

By removing the trash out of the serverlist, we would only empower those servers to be more popular and lively, possibly reviving the game as a whole by reducing the serverlist (thus more players on average per server). Trash servers get removed, and in its place, good servers get more players.
Win-win.

Yes that is exactly the problem. Wow great analysis. You did it. We can pack up, you figured out that P2W servers dominate the serverlist. It is almost as if shamelessly profitable servers can afford the money to (not going to name names) buy YouTubers to promote their server.

In an Unturned where P2W doesn’t exist, these servers would still exist. The profit motive only drives owners to ruin core gameplay in return for their own wealth, whether or not you excuse it as “necessary server costs” or, more realistically, profit for themselves. These kinds of unique servers can still, and will still, exist when the game is made fair and fun for all players.

oh yeah, I’m willing to put in the time to add all of your servers to the blacklist. I won’t sweat it.


no sweat.

Implying that servers without the profit incentive are going to be “basic” while servers where the owner makes a ton of money off of exploiting children who do not know any better as “customized”.

ridiculous.

I agree and it has nothing to do with unfair advantages so I’m skipping it. Obviously I would prefer an Unturned without cosmetics, but its not like it matters that much since it doesn’t give people an unfair advantage.

If Nelson added a personal client option to disable cosmetics, that would be preferable. (off-topic) or I can just delete all the cosmetic model data in my files. I’m sure that would work, as hilarious as it sounds. I remember I was able to delete the data for in-game structure models and could see through anything I wanted to, albiet those objects still existed and I still had to walk around them.

The game itself is good, yes, we agree on this.

yep

no, most players go through the game spending thousands of hours without paying for a single advantage. This is how all P2W things work. Mobile app developers dont expect to make their game and get most of their playerbase to buy microtransactions for gold, mana, whatever it be. It is the 1% of snobby rich kids who waste hundreds of dollars on ranks like yours to get an unfair advantage at the expense of literally everyone else.

You own a P2W server franchise, albeit it is creative (you just paywall crap, its not that insane). You can do the math yourself.

If you searched through your players folder for _0 (meaning the first character attached to a steam account) and then compared the number of results of that, to the number of players who bought your crappy P2W ranks, you would almost certainly find that it is an extremely small minority of players who are purchasing unfair advantages.

Personally I still have all of the data from my servers, so I can see how many unique players have joined with the method I explained

This is unbelievably simple. I will make a flowchart to demonstrate the simplicity.

what does this even mean?

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