When you go to a broken Tank in the Liberator you can do a texture glitch right there, so players can’t find you.
Thanks to @Bear
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pretty sure it will be patched soon.
Bringing over some additional context from the report (thanks!) Unfortunately, it’s a long-term wiggling out of bounds issue. In short, it’s the lesser of two evils at the moment. I’ll re-investigate it again next time we update Unity engine versions. Enabling the fix (CharacterController.enableOverlapRecovery
) causes worse problems like able to walk directly through certain angled walls without trying hard (whereas currently it requires some determination), and allows vehicles to push players straight through walls.
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