Nelson never said any of that. All he did was say that there will be more survival aspects, but PvP obviously stays.
You can make an alt account on steam and download unturned right?
And now your alt account has extra inventory space because of the safehouse right?
So now your alt is stronger because it has its own safehouse
There wont be slots in 4.0/2, and it takes 10 minutes, which is longer than instantly with a built in safehouse feature
Yes but that person still has extra space then they would without the feature, so it still makes alts stronger and more abusable
Being different (in your case implementing a bad feature) for the sake of being diffrent is never a good thing. Being derivative isnt necessarily a bad thing either, as long as you are improving on existing concepts, which unturned is clearly doing in 4.0. The only game you could actually compare it to is dayz, because its the only multiplayer zombie survival game even close to comparable in terms of success
10/10 Ad hominem example nice one
What? Its going to be harder, but the beta is going to be pvp only so get ready for that. Also every good multiplayer survival game has pvp in it, because thats the most interesting part about the apocalypse, because everyone wants to think about what they would do without rules or society. And also hunting for loot is a good thing lol
Yes but it looks like you dont want to address any criticism
Maybe itâs not him who cant read
Look, people think itâs a bad idea and we are criticizing you. We want to REMOVE unraidable vaults, NOT EXPAND them.
Not sure why you quoted my post for that message, nor why thereâs emphasis on âgold.â But since you did reply to me directly, yeah, I guess?

Whole point of safehouses is to kill alt accounts
Implementing something officially doesnât fix an issue. People donât have a problem with the effort making alts (or buying Gold, if thatâs what they choose to buy and use it for). People have a problem with unraidable storages that encourage PvP by removing risk, and preventing loss and struggle.
I donât think itâs worth being in Unturned II officially. Itâd be a bit better if it had some use for single-player, but I still wouldnât personally support it.
4.0 will not have doc like gold. Only access to the official servers.

What is an alt account then lol
An alt account is a severe exploit that revolves around having multiple Steam accounts, which is against Steam ToS. To compare this to something that would be a vanilla feature in Unturned II is not only ridiculous, but plain stupid.

Many games have same fatures but that dosent make them a ripoff
Wasnât saying it was a ripoff, I was saying that it is reflective of an entirely different genre of games that Unturned is far, far away from. The mechanic youâve described is found far more often in shooters and action based/PvP centric games.

You should think before you post and make better arguments
Iâd recommend taking your own advice.
tldr: This literally eliminates the need for building bases, which is one of the core mechanics of Unturned.

Bases were always a weird concept I would like to keep it in the game anyways
This needs to be elaborated on.

infinite amount of players can take the same safehouse it will display only your items and cars
So you basically play as a group and canât share loot? Whatâs the point then?

Npcs would give you the keys of the safehouse sa a quest item
How would an NPC give the player the safezone key if this is a client side mechanic�

more rep you have more space would npcs give to you
Reputation (ATM) is too hard to grow to matter for upgrades to anything. Unless you just go running around with dressings and healing everyone.

Safehouses are useful because bases are usualy wery ugly andthre is not enough space on the map
Sorry what
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