I was today watching modern warfare animations and I saw a scope in animation, and I went like “why doesn’t unturned work like this” and then realized that aim-in speeds don’t really matter when you have scope quality off. So I made a quick mockup.
The Mockup:
How it works right now:
100% bug report. Poor Nelson haha
Nice mockup and I agree it would make sense to implement at some point!
Maybe when we get 2D scope parity
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