Screenshot Contest 2025 & 3.25.1.0 Update Notes

Showcase your in-game photography skills and enter our contest—winning submissions will be prominently displayed, and the winners will receive exclusive items!


Screenshot Contest

It’s been a while since the last Screenshot Contest–and with some of the graphical changes over the years, it definitely shows!

Welcome to the 2025 Screenshot Contest. From scenic views to action scenes—capture your cinematic screenshot(s) and submit them here:

Submission Form

Winning submissions may be featured as loading screens, on the store page, or in other locations. As a reward, winners will receive the Mythical Shutterbug Screenshot Contest Sweater and Mythical Shutterbug Instant Camera cosmetics. Submissions are open until April 15th !

Find the complete submission guidelines on the Submission Form. Get creative, and good luck!

Changelog

Balance Tweaks

  • All vanilla magazines can be salvaged.
  • Increased player movement air strafing acceleration.

Quality of Life

  • Added a separate keybind [Left Shift] for skipping item context menu action crafting menu.
  • Added a HUD element when outbound voice chat is turned off (optional). Helpful if multiplayer safety menu was skipped.
  • Prevent quick-salvaging mythicals or items with kill counters or ragdoll effects. This should help reduce cases of accidentally deleting valuable items, but we can still assist through our support site when/if it happens.
  • Ping display now shows Steam Networking Sockets client transport calculated ping. This is more accurate than the (now fallback) ping calculation.

Anti-Cheat

  • Show a disconnect message for HWID spoofer ban. (Previously a “shadowban.”)
  • Removed once-per-input-frame limit on server-side line-of-sight checks. This better protects against bullet hit spoofing at the cost of higher server CPU usage.
  • Increased server hit validation leniency against players in vehicles. Reduces false negatives when shooting fighter jet pilots.

Servers

  • Added warning on loading screen when game connection ping is higher than in server browser.
  • Changed default admin commands Internet server list filter to Any rather than No.
  • Servers with a GSLT can be bookmarked without setting “bookmark host.” This makes it easier to reconnect to private servers.
  • Clarified anycast proxy is often used for DDoS protection in warning.
  • Added an option for server host to indicate an anycast A2S proxy is in use. When manually indicated the ping warning isn’t red.

Server Curation

  • Added support for built-in “recommended” curators. This will allow us to convert some of our moderation lists to the newer curation feature.
  • Added server curation option for default action: Show, hide, or move to bottom.
  • Curation list shows web list dat parsing errors.
  • Entering a workshop file URL in server curation field subscribes to it.

Modding

  • Added NPC Vendor options to override item descriptions.
  • Added Destructible object option to alert nearby zombies.
  • Added animal option to prevent move during startle animation.
  • Added support for traps requiring power to deal damage.
  • Added gun option to require aiming to shoot.
  • Added gun default magazine support for spawn tables allowing paintball guns to spawn with a hopper attached.
  • Added Lunar New Year holiday event support for NPCs.
  • Added NPC reward volume option to affect vehicle passengers.
  • Added Gun Attachment Event Hook for gun visuals corresponding to items in attachment slots.
  • Added Mob Alert Spawner component for mods to more easily startle nearby zombies and animals.
  • Included Russia quest chamber door in example assets.

Misc

  • Changed a variety of damage-related effects from unreliable to reliable replication mode because it was misleading if an explosion effect wasn’t received.
  • Added More kill volumes in glitch spots on Washington.
  • Clarified “Too Far From Town” message as “Too Far From Zombies”, and “Out Of Bounds” as “No Building Here”.
  • Added “-UnlockSteamAchievements” command-line flag to unlock all Steam achievements. This is intended for achievement hunters who’ve moved on from the game but want to maintain their 100% completion status.
  • Added “-ResetSteamStatsAndAchievements” command-line flag to reset all progress on Steam achievements and stats.

Fixed

  • Scorpion cosmetic showing the wrong item slot in type. [Thanks elsultaan!]
  • Freecam up/down and scroll inputs while using menus. [Thanks Molt!]
  • Stop leaning when holding both lean inputs. [Thanks Colby!]
  • Hostile sentries ignoring unlocked vehicles. [Thanks Emir12345k!]
  • Incorrect caliber listed in HMG box description. [Thanks Zombs-R-Cute!]
  • Throwables able to play throwing sound twice. [Thanks Senior-S!]
  • Crawler tracks able to steer without fuel and underwater. [Thanks Berny747 and elsultaan!]
  • Abandoning quest not refreshing list in multiplayer. [Thanks Zombs-R-Cute!]
  • Incorrectly using the lower of Max_Instances and Min_Natural_Vehicles. [Thanks CatzMR!]
  • Default to saving vehicles outside ±40 km back into the level [Thanks Ankumo and Jdance!]
  • Mistake with CanParentVehicleBePickedUp property name. [Thanks MrGoBi!]
  • Recalculated normals on several buildings. [Thanks AdamDN!]
  • Name rich text tag check not strict enough. [Thanks BoomViz!]
  • Hide frame rate limit options when VSync is enabled. [Thanks AdamDN!]
  • Not using vehicle exit position when saving player in vehicle. [Thanks Zombs-R-Cute!]
  • Defaulting to walking sideways when first loading into server. [Thanks Zombs-R-Cute!]
  • Player destroyed if exiting vehicle on same frame as vehicle destroy requested. [Thanks Paradox304, DanielWillett, asineth0, Jdance, GazziFX, aerodakdev!]
  • Rio guard hat incorrectly hiding beards. [Thanks Flodo!]
  • Leaning state not sent reliably. [Thanks Arturbraun1408!]
  • Synchronize which animal attack animation is played. [Thanks DerpyHoowes, Gamingtoday093, Spyjack!]
  • Duplicate buttons for updating published workshop files. [Thanks Jdance!]
  • Explorer and Tank steering wheel models not visually turning. [Thanks analizin!]
  • Zombie attack damage not interrupted by stun. [Thanks Gion!]
  • Server not kicking for holiday redirects modified on client.
  • Some inconsistencies in cargo export data types.

Special thanks to DanielWillett for their help resolving a couple of issues while this update was on the preview branch!

Recent News

We started discussing plans to overhaul the map curation program, making it more accessible and promoting a wider variety of developers and content: Map Curation Program.

We announced our intention to prioritize releasing Unturned’s source files: Open Source Plans.

Changes to Anycast Proxies

This update changes how we handle “anycast proxies” to better balance server hosts’ need for DDoS protection (a primary use for anycast proxies) with player concerns about accurate connection quality.

  • Currently—to avoid misleading players—servers found to be using an anycast proxy are flagged. This has two effects: (1) ping has a red warning label about “anycast”, and (2) 50 ms is added when sorting by ping to prevent these servers from incorrectly showing amongst the lowest ping servers.

Server owners have expressed that this solution feels too punishing, as anycast is often used to mitigate denial of service attacks. Changing in this update:

  • The warning label clarifies anycast is typically for DDoS protection: “Warning: this server uses an “anycast” proxy for DDoS protection, so in-game ping may be higher than shown.”

  • Server hosts can flag their own servers with a new “Is_Using_Anycast_Proxy” option in Config.json. To incentivize this, when the host opts-in the ping isn’t shown in red.

  • When there is a significant difference (>50 ms) between server browser ping and in-game ping, a warning is displayed on the loading screen. This reads: “Warning: the in-game ping (X ms) is higher than the server browser ping (Y ms), likely due to a DDoS protection mechanism. High ping may cause laggier gameplay than expected.”


View on Steam or Report Bugs

1 Like


Sadly, piss ocean does not qualify as a submission…

8 Likes

Do submissions need to be a specific size (like 1920x1080)?

Using a monitor/game resolution of 1920x1080 would probably be the most ideal.

But more importantly, you should make sure you’ve enabled Screenshot Supersampling (and set the resolution multiplier to 2 or higher), and are taking screenshots with the [Insert] key.

1 Like

I should’ve clarified I have a 21:9 monitor which is why I ask, all my settings are correct otherwise.

I am a little confused if skins and cosmetics are considered workshop/curated content in this case, or simply put, are they allowed to be used in this contest?

Skins/cosmetics are part of the base game. Though, I would imagine that it may be harder to find a way to include some of those (e.g. mythics) nicely in most screenshots.

Is there a reason why curated content isn’t being allowed? I understand no workshop content, but imo showing curated content would be good for stuff like the store page since they have more visually appealing designs

Curated maps are definitely visually appealing. There’s a few reasons, including:

  1. We’re looking to use winning submissions as per-map loading screens for vanilla/official maps. It wouldn’t make sense for us to show France when someone loads into Yukon! (Most curated maps also already have their own slate of loading screen images, too!)

  2. These maps contain modded assets that aren’t part of the base game (and by extension, aren’t reflective of the starting experience for most players either).

2 Likes

Did Nelson create the camera cosmetic and the mythical effect?

Yes – Nelson created the new camera cosmetic and mythical effect for this event. :slight_smile:

1 Like

Nice to see he still does work for the game

Do you not consider the entire changelog section as “work for the game”?

(If you’re just talking about frontend work, then I agree. It’s nice to see him working on non-backend stuff)

1 Like

Yes I meant the effects and cosmetics

Can we use an older version of Unturned to capture screenshots? It looks much worse now than it did a few years ago since we have ugly trees and 2d clouds.

If you submit screenshots using older versions of the game, we won’t use these. You’re still welcome to do that and use those for your own custom loading screens though. But they shouldn’t be submitted to the contest.

So all accepted screenshots will use low-quality trees?

If you consider the updated trees as low-quality, then yes

I believe screenshots are supposed to give off a proper representation of the base game. I would assume that SDG will use some of the screenshots in promotional content, such as the Steam page. The ‘more detailed’ trees are the ones that should be used. These trees are the ones that Toothy made more recently.