Seen world processing

compacting everthing i said into changing engine will “magically make everything optimized”. nice
both engines has its good and bad sides but going to unreal is step forward
also if you want to argure which is better unity or unreal? Suggestion: Stay on Unity - #63 by JacobSinclair please enjoy your stay
i don’t know much about game development but judging from my experince of unturned and it’s render way it will be better to hide things you don’t see rather then make a buble filled with everthing seen and unseen and especially with heavy emphasis on optimisation.