Shift+f6 rotate

if you select several buildings during F6 (building) mode and start twisting them, they will start splitting up and thus break the building
Video

I believe this is already a known issue caused by some precision being lost with the rotation, but I’ll double-check later today.

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Adding to Molt’s response: I believe the gradual misalignment of large buildings when rotated is due to the position compression, but in somewhat related news the next update has barricade and structure rotation converted to quaternions (finally).

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