In this topic I will give my take on the skill system.
This is mostly a continuation of a topic by @MR and we have a similar idea.
The the skill system works in U3 is fun but it is quite broken. You can just chop down a bunch of trees with a chainsaw and suddenly you are a more accurate shot. Or you kill a bunch of zombies and all of a sudden you have crafting 3 or cooking and can craft more advanced stuff and food.
Kinda stupid if you ask me.
A more logical and possibly balanced skill system would be: When you cut down enough trees for example, your “outdoors skill” would level up. Or when you have fired a gun a certain amount of times your “sharshooter skill” would level up. When you cook things you could get better at it. I’m yet to come up with a good idea for crafting but feel free to suggest something.
Another thing I dislike about the system in U3 is that you can max out all skills. There is no strategy or prioritizeing other than what to upgrade first. @MR’s topic mentioned a skill tree which would be great. Maybe it could depend on which roll you choose. That way you could not have all the skills maxed at the same time.