Skill Tree (Class System?)

Instead of having 3 different categorizations of skills, there should be different skill trees for how someone wants to play. These skills would be locked to these specific trees. Say if you chose to focus on a sniping skill tree, you would be able to pick from Sharpshooter and Cardio and the like, but not from things like Agriculture and Lumberjack, but say if you went for a more front lines skill tree, you would have access to Overkill and resistance related skills.

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I have the quet same idea but not the same, but reaching full skill tre is something like a goal in game.
And Unturned is goalless game, so that would be bad for unturned.

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