Now I’ve seen some posts about skill trees and I decided to write my own.
Now I was thinking that skills could have 3 ways they could work
1.Nelson just keeps the way skills work now
2.Skill trees but they work similarly to how skills work now
3.Full-blown skill trees
1 Is pretty self explanatory so let me just jump to 2.
2.Skill trees but they work similarly to how skills work now
Basically skills would still be gotten multiple times to make them stronger, but would have prerequisites (skills you have to get before you can get the one you want)
A good example of this would be borderlands skill trees:
(although the icons, UI style and names would be changed to fit Unturned obviously.)
I’ve made my own example of this in Unturned style (except that I was too lazy to make high-quality icons)
The first skill in the offense tree would be cardio, left first would be warrior, left second would be exercise and left third would be a new skill that increases melee speed and alt-fire damage.
The right first skill in offense would be sharpshooter, second right would allow shooting while sliding and third right would do more damage on headshots.
This would actually bring more variety in combat. The left part would allow melee to be a part in gunfights, as they would rush in with melee and do however much damage they can and people who went for sharpshooter (who can’t get exercise because it’s in the other tree, so will move much slower and will rely on cars. I always wanted melee to take part in gunfights and I think this is a first step but it still wouldn’t be effective. I’m going to make a post on this later.
On defense the first would allow players to place barricades (and barricades only) faster.
First left would be agriculture, second left would be survival, third left would be something to reduce bleeding damage but now that I think about it it would make more sense for it to be on the right.
First right would make broken bones heal faster and require more falling damage to break. 2nd right would be to take less damage in general, and 3rd I didn’t know what to put.
For support I was too lazy to do anything.
3.Full blown skill trees
Now this would be interesting. Instead of upgrading one skill multiple times you get many skills that do more game-changing things. First thing that goes to my head is Far Cry 3 skill trees.

These would instead of changing just numbers and stuff they give access to new abilities and things.
Like the takedown example you see in the last picture (it doesn’t have to be that though).
Maybe sliding and dolphin diving would be limited to certain skills
Now the skill trees you see above are made for a singleplayer game so there is no exclusivity but I think there should also be paths so if you go for one part of the skill tree you should not have access to the other.