Not sure, maybe the sleeping player would stay for a while before disappearing completely (Somewhere between 1 minute and 30 minutes, your choice). That way it’s a better a better indication that you’re leaving for a better reason than camping it out during combat, as there would be plenty of time for enemy players to kill him if it happened in a combat situation.
Just to fill in a gap between those who like it and dislike it
The current problem for me isnt to raid a base, its to find a base.
Wood and metal should be stackable and building should be easier. Maybe a building plan (like in Rust)
Its a pain to equip every single part of your base and place it. Just gets annoying after a while.
The only problem I see with stacking is that if we were to add a weight system how would we realistically be able to stack wooden logs?
I do believe that a faster way to craft buildables is the way to go however in terms of base building, especially since the crafting system in Unturned 3.0 is clunky to say the least.
There should 100% be a sleeper for a couple of minutes to deter logging but I think it would be punishing for casuals, as you would pretty much require a base or you lose all of your progress.
Maybe you could dictate the amount of time your sleeper stays based on how many items you have on him, to also prevent using “mules” to hide loot.
In my opinion i dislike this suggestion.
The fact that I can spend hours building a base, log out and then on the next day respawn naked just because someone decided wait until I left the server, to raid my base and then proceed to destroy the bedroll and then kill me while i was sleeping sounds pretty unfair and not fun at all.
Considering that everytime i logged back in a server i have (most of the times) my progress restarted this would quickly become a frustrating feature.
Buuuut if raiding and base building becomes somewhat balanced then yes it might work like you mentioned on the original post.