so I was watching a video of a guy playing on the beta and in the snow area when he walked through snow it created a trail. that is super cool because you can follow someone if you see their footprints/trail. the only problem is that the trails only last for like 15 seconds. the trails should last a really long time (they stay there until it starts snowing again) and it could start snowing every 45 minutes IRL
Eh, that seems a bit too fixed for weather.
I totally agree with this, but it seems like it would be a pretty big hit on performance.
then we should have a render distance slider that is specific to foot prints and snow trails. people who want to take the performance hit can increase it to have higher trail visibility
not really, we’re not exactly simulating snow here, at worst it’s a deformation mesh
Not exactly.
Things like these are made with parallax mapping.
Parallax mapping is a way of showing 3D geometry on a 2D texture. The engine doesn’t render new polygons (like it would with a 3D geometry), instead, it draws another texture with parallax mapping on it to make it appear 3D. The effect that a setting like will have on performance is really negligible, unless you have tons of trails in the same frame.
Snow trails - Yes
Track down helpless nakeds
+1 this idea would be cool af, Also for hunting if animals make tracks. maybe they stay there for like 5-10 minutes? idk
It is planned, snow trails disappear only when it snows and when the snow melts, unfortunately people with less powerful hardware will not be able to use this advantage.
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