They’re valid concerns, but I think your example makes a lot of assumptions about the effort that goes into individual tasks, underestimates the importance of polishing content to at least being properly functional and not rushed (unlike a bulk of U3), and
ignores that clothing (including stuff like pistol holsters where the weapon is visible in the holster itself) is planned for Devlog 24. The reason you’re seeing a lot of gunplay is because:
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It was never in a state of being finished or properly usable.
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Clothing has to go through a lot of the same steps redoing the weapons did, and are planned to be brought back for Devlog 24 (which should be easier with the improvements Nelson has made to both his methods and his actual tools).
Admittedly you acknowledge it was just an example,
but I don’t get your point even though they’re entirely valid concerns. The way you try to back your concerns up doesn’t feel based in reality. It feels more like you’re concerned the game won’t turn out well, and your bias is inclined to believe it will most definitely turn out like that even if you’d rather it not.