Hi People i want to talk to some ideas for unturned II feel free to comment, add or remove ideas
i want to say im spanish and if somthing is misspelled let me know
Ammunition and weapons:
Dual mags: 2 30-round mags attached these will be useful to reload fast ONLY 1 time and then u need to change the magazine and have a reload penalty making reload longer this can only be do with STANAG magazine (military) because dont make sense dual sniper mag or dual pistol mag and for a piercing magazines this cant be do because that will be OP imagine a person shooting you with piercing ammo and he reload faster and kills you dont make sense or in the case this can be do the reload will be longer
Examples of statistics
- Normal military magazine 1 second
- dual magazine 1.1 (1,2) seconds to reload the mag into the gun
0,6 (or 0,5) sec to reload first time
change the mag 1.4 (or 1.5)
These numbers dont be exact because nelson will add diferent reload time to diferent guns is an simple example to how it works
In the case to special mags can be make into dual mags i think these should be the numbers example
dual piercing mag 1.3 (or 1,4) sec to load the mag into the gun
0,7 sec to reload first time
1.5 (1.6) to change the magazine
PROS :
- Reload faster but only 1 time
- Can be useful if u want to reload so fast and u dont have time to loose
- is more useful than a drum and easier to craft because this reload faster than a drum (in theory)
CONS :
- reload the magazine to the gun is a bit long that dont do it viable during a pvp but its more viable than load a drum because the drum takes long to reload
- to nerf this more we can make this can only be crafted in an special station (maybe magazine special crafting station? or makeshift crafting station?)
Weapons, makeshift ammo and makeshift weapons
Crafting ammo
Now i wanna talk about weapons, makeshift ammo and makeshift weapons
Crafting ammo: crafting ammo for weapons is interisting and realistic but i think that make the pvp easier like make makeshift magazine to maplestrike
for this dont happen i think in some ideas
make the magazine in a workbench
makeshift magazine can only be used in makeshift weapons ( i mean makeshift military magazine can only be used in makeshift assault rifle)
hard to make it
lower stats like more bulletdrop, less damage
BLUEPRINTS :
Blueprints in 3.0 are useless and in 4.0 can be more useful like found blueprint or use a gun to make a blueprint to make a makeshift gun
(i mean make a blueprint from a maplestrike and u can craft makeshift maplestrike now)
this can only be crafted in bench and with special skills
found the blueprint or make them if you found them the weapons are stronger but they are hard to found and if you make them u need a gun to make it
i only used guns for examples but this can me used in other things too
to end i want to talk about zombies and drops from them
i found interesting to zombies drop their clothes but i found so op and i think in a solution
damage the clothes : the clothes the zombies have can be visually damaged or u can damage them when u fight them making the drop useless
damage clothes dont give cloth or give a little bit
like a military helmet can be damaged and this cant absorb the damage now and is so useless
damage clothes have less space because are damaged
And i end here I invite you to comment I would like to hear your opinions
Bye