This is something I have been debating about for a while but I have come to the conclusion that it is finally time to share it. Nelson, if you are reading this, what I have provided below will become your most valuable resource in the creation of Unturned II. To any community member who reads this, I am sure you will be able to apply the infinite knowledge provided below to any of your projects.
I was expecting another realism post, but to be fair you’ve made some good points about the game here. I guess it’s time to wait and see how long until all the kiddies come crying "Aaahhh Nelson would never do this!!! ".