What would you think about berries being randomized, for each map? What I mean: When a new savefile or world is generated, berries can have properties which would be normally expected for one specific color. When thinking in U3-terms, indigo berries could get properties of amber berries, teal berries, or stay as they are. I am not talking about having the stats value changed (like, having berries that will give you +/- 30% immunity, saturation of hunger and thirst or health), but that the individual berrie properties are swapped around.
Well, this might be at first annoying, when you’d expect to eat something you thought it will heal you, but instead, your immunity (or whatever system in U4 will handle this) gets worse. However, that is one of the key aspects of survival, having to face dangers and dreads of uncertainty to gain advantages for yourself, in other word, taking risk into account in order to survive. It is maybe one aspect of getting ‘bored’ of survival, knowing everything about your surroundings and having the freedom of taking risks without severe consequences. But thinking that you’re safe is just the first step into a world full of pain.
Another thing, just because you once ate an edible berry that happened to have one distinctive color, doesn’t mean that other similiarly colored berries would be the same. E.g., blackberries, elder and belladonna (I hope you know which edibles I mean [english isn’t my native language, so sorry for any mistakes], for those uninformed: two are safe to eat, one is heavily poisonous) have a color in common, but to assume that all berries are edible when you ate one of the good ones is a fallacy that will most likely cost your health or life.
Randomizing items makes players more careful, what is a necessary trait considering you being on your own, with each decision having an impact on your further existence. There is a game called ‘Pixel Dungeon’ where this mechanic actively influences the players decisions, to the extent of causing game overs. (Spoiler) Each time you start a new game, items like potions, scrolls, rings and wands gets randomized. Drinking potions would be most likely harmful (not knowing if you heal of poison yourself), while other items might decrease your combat abilities and similiar because of using items the wrong way. This could improve the dread of not knowing which items are helpful and which will cause harm.
Other items that I could think of being randomized are mushrooms. There are a lot of species that share similiar traits (prominent examples are ceps and satan’s bolete). Or fish, minerals etc. Generally speaking, all entities, that have just a loose relation to reallife counterparts. Swapping properties of two berry colors is less grave than swapping those of tomatoes with wheat or carrots, which give you a understanding of what those things are.
So what do you think about that? One problem I could think of would be the implementation of IDs for each item. So far, each items has a property assigned. I thought of having ‘template’ berries which the game can assign one property to. But I don’t know if that is possible to implement without having to mess around with the game a lot.
(If there was already a topic on this idea, then I guess it’s already to late after having written this much. As far as I researched, there was no identical or similiar idea, neither on the Trello nor the forum.)