I agree with this but they should add the opposite too, otherwise this would be too easy. Maybe if you shoot a zombies arm off, some of the zombies pick up the arm and throw it at you. Another cool idea is to add enraged zombies, that look like normal zombies, but become super hostile and powerful when not hit in the head or something.
eh, I’m not really sure about them looking exactly like normal zombies, but as a separate, more rare zombie type, this could be an interesting idea. Ex. a zombie with body armor
I’d prefer if body armor were exclusively an indication that a body part is armored. If the Turned’s appearance needs to convey whether hitting a certain part of the hitbox will kill, maim, enrage, detonate, or have some other special effect, then I think it should be done by having that body part swollen, shriveled, stretched, discolored, glowing, covered in growths, or highlighted by particle effects.
Can we introduce decapitation too then? Like it won’t kill the zombie entirely, the head would still be alive and just keep that on the shelf or a trophy case
We should also add a device (like a kind of glass box) that keeps the zombie/player/whatever head alive if you pick it up fast enough and connect it to the box, lol. I would love to see that.
Other than that, losing body parts should not only be limited to zombies, it should happen to players also. Another cool thing would be to have injured body parts.