new singleplayer exclusive features focused around pve and looting
megas spawn more often
npcs move around and have more uses instead of just fetch quests
bandit/merchant npcs?
=MULTIPLAYER EXCLUSIVE=
no more kits (to make servers more SURVIVAL based and not just battle royales)
airdrops are easier to predict
admins can’t ban/unadmin eachother (only the owner can do this)
built in rocketmod features such as /tpa (toggleable)
easier ways to set up private servers
features to make raiding a bit harder (to make players decide if raiding a base is actually worth it)
=GAMEPLAY SUGGESTIONS AND ADDITIONS=
radiation system where locations have more radioactivity then others (not like deadzone levels of radiation)
for instance, a power plant is more radioactive and you take more immunity damage from zombies there than a campground
geiger counter for measuring said radiation system
REALISTIC FOOD AND WATER SYSTEM
(ex water meter drains faster then food)
There’s a few caveats with this that I’d like to bring to your attention:
Kits are not in the game, they are a product of Rocket. That, my friend, is why you play on a vanilla server.
If you’re implying roaming capability or AI for denizens, this is planned and potentially partially implemented.
Again, Rocket is not part of the game, so this is a suggestion to take to a Rocket developer, not to Nelson.
Reading further I see what you meant. That’s fine. Also, in 4.0 the ability to instantly create a private multiplayer server is already implemented.
Thermal/infrared vision in Unturned has always been a controversial topic due to how supposedly OP it would be. I’m not so sure we even need a thermal scope, and 4.0 aims to be more survival-centric. Sounds like a good idea for a mod though.
I may be late and this has probably been said thousands of times but do you think that he will make the roaming for npcs toggleable because trash computers could struggle
That’s not really possible or reasonable, because you’re basically altering the game serverside.
It’s like if there was a toggleable option that would immediately freeze all animals and zombies in place.
Also, AI is calculated serverside, not clientside IIRC, so there’s minimal impact on performance if Nelson executed it right, which so far he appears to be.