If you are struggling to read this go down in the comments thee ideas that i requested are the same but cleaner Huge thanks to GreatHeroJ for clearing up the list and summarizing it down below in the commets
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Im better with points not full on sentences so lets get onto it
Reference to Civmax-track’s post about jamming, Jamming should be possible for every gun below a certain percent but that percentage can vary between guns encouraging more varied verity in what people use as there gun. And guns breaking should be the result of shooting guns at 0% for too long or as you repair your gun the chance of it breaking increases so people still have to find guns even end game
Unturned could probably take some ques from rust in some ways. One of these ways is in the building system by making it a blueprint system you can remove alot of inventory clutter and chunkiness from building same from removing the animation. Add the hammer system and you got a simple hassle free way to upgrade stuff also add the stability mechanic, And boom you just removed the hassle of skybases made raiding and building alot more stragic and less clunky
Less directly better stats i mentioned this one briefly in the first point. But what i mean is is have guns that are still better in every way to other guns but as you get toward the higher teir guns in real life you cant get a gun any better at something unless you sacrifice something else. Make guns who are great for durability and being cheap but horrible for damage. Make guns that are general perpous, Maybe make guns that are existing souly for damage and fire rate but are expensive to get ammo for and repair. Im sure you can see how this makes the gun you choose less strait forward and something really worth considering and thinking about making play styles more unique and interesting
Another thing i think unturned could take from rust is being able to craft basic weapons. Make starter or mid game weapons like the colt or the viper craftable but not weapons like, Maple strike or Swissgewher
Food should rot lets be honest, although you’ll probably loose your hunger faster same with hydration in 4.0, You’ll probably be stacked with food and water and null the effect. To keep endgame players engaged and actively playing make food rot although this may not eliminate the problem it will make the hunger aspect of the game alot more serious and something really be considered. Do i go to the military base and die? or do i set up a farm and get a refrigerator or icebox to keep my food fresh and make sure i dont starve
*I know iv been taking alot of ideas from rust and it may seem a bit annoying but come on you gotta admit there are some aspects of rust that are pretty good, One of these aspects is the fact when you log off your body stays there you actually have to go back to your base. This also eliminates the issue of combat logging because if you log off that does nothing you just dont witness your death
*Add weight back. i know that on top of a tetris puzzle inventory system may be bit of a hassle make it apply to weapons ammo and ect, Or make it a difficultly setting in config or both
Optional but i say you should make skins more tame or make the mythical effects on items enabled or disabled by the server owner.
Make melee weapons throwable. It would spice up game play and make it where your not entirely screwed if you only have melee weapons ageist any kind of gun
Clothing actually rips and compeatly breaks slimier to guns if neglected or below certain percent. Although this would probably be a more direct upgrade system like 3.0, Military gear being the best
Remove or make it a option to remove the location of you or others in your group on the map for difficulty unless you got a GPS
Something interesting would be a system like H1Z1. Where you can exsist with the zombie virus and still control yourself and not die due to it going through stages. But you gotta make sure you dont get to that final stage or else die and maybe a zombie spawn in its place
Make it where you have to boil even fresh water. Or risk catching a illness or loosing toxicity.
Ideas taken from Ihatemyself762 here as well Limb based wounding and imcampaciation
Being able to burn wood stuff cause it seems like something that should be possible
Add percentages of all resistances to every piece of clothing
Actually being able to tame a horse or a cow or a pig or whatever though thats a huge strech so \o3o/
Bigger maps nothing more nothing less but i compleatly understand if you cant do that
*Add footprint marks you think this wouldent mean much. But honestly it could litertly let you track down and hunt players or follow them, Without nesscarly having them to be in sight
- Improved medicine and more specific uses and stats for medicine idea credit goes to NarcolepticHound