I understand that I already have custom materials in place, same with custom models, I will be trying to model locations after their real-life counterparts, but still with gameplay in mind. I do not have any pictures handy as I’m not on my home computer, but I do have the textures so I will send them. Some of them are out of date however, Road (Last one) and Gravel (4th one) are, I’m also going to change the permafrost one quite a bit, as it’s a bit to white at the moment.
Or maybe the Pewdiepie NPC should also give the player a quest to find his missing chair. I think he will allow that but he will not show it to pewdiepie and the NPC should be named Felix instead.
Considering this is a curated attempt project, a map based off of a city probably won’t go well with Nelson, but nobody has ever tried making one and submitting it for curation, so we don’t know.
Greece is actually realistic, it’s just it takes place in a very small region of the country. Search up one of the cities, zoom out a wee bit, and compare it to the chart.
Greece does have locations in a similar spot to the real-life version, and some of the geography is similar. We can say the same about this Sweden map chart, or even Russia. We can also say that Greece has some glaring issues if it was aiming for 1:1 replication, especially with Farsala.
The point is that a map can take creative liberties as much as it wants. My reply was a reminder that just because it’s based on a small portion of a nation doesn’t mean anything.
I’m very much am taking a realisticish aproch, the area the map is based around, is really small (stockholm country). There is nowhere near as much water in this map then in the real Sweden. I’m also taking plenty of libertys. The area this map is based is close to flat, how ever in the north there are mountains. There is no joint railroad in Sweden, but I made one. Gavel is outside the range of this map, yet I’m including it.