I’m currently developing a game in UE4 and I had a couple questions for Nelson (or anyone who knows for that matter) on how he handled certain obstacles in development. In case it matters the game I am developing is an Multiplayer FPS similar to a battlefield game or Team Fortress 2 (with much less fancy stuff haha). I’d also like to say you have been one of my greatest inspirations to learn how to develop games!
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How do you handle things like bulletholes? I’ve been using decals, although they sometimes behave weird, such as walking to close to a decal makes it appear on you. I’ve also had problems attaching them right.
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How do you handle ADS mechanics? I know there are a slew of ways to do it. I’m currently looking into using a second camera on the gun and interping the cameras. On a related note how do you calculate the non-ads cross-hairs, since they move based on how accurate you currently are?
If you have any other advice you’ve learned from making games I would love to hear it! I have a million more questions but I want to respect your time, thanks for making such great games!
p.s. If Nelson were to make a few game making tutorials on Youtube, people like me would greatly appreciate it!