The 10+ Slot Problem

Nelson has said that he would like some feedback concerning the amounts of slots that we have access to. I propose that since the inspect tool is gonna be a thing that the slots are arranged like a person’s body and you can inspect the item to see how it looks on your character so it’ll cut down the big window that’s on the character screen. Or I feel if that doesn’t work we can have a button that’ll bring up the whole character to see how things will look before it’s equipped.

I wanna also wanna add another suggestion with the items/clothing that are in game as of now…that they have certain buffs and debuffs shown on the items. Like say for instance a random military armor has like 15+ Defense or it have 25% protection against bullet penetration, something along those lines…as always would like some feedback concerning this topic…

Clothing already protects you. The armor multiplier is just hidden.

The whole part about clothing having various unique stats is already confirmed by Nelson.

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The ways you suggested organizing clothing could work though, especially if you could just drag and drop the clothing onto the player icon, without having to expand it, and put the clothing into the proper slot.

Yes but speaking about proper slots, I am trying to figure out how the function of the “Gun Slot” would fit in the design I am trying to bring up in this topic. I am thinking that maybe the “Gun Slot” can go somewhere in the inventory section kinda like this :arrow_down:

Noted that it doesn’t have to look exactly like this, just showing an example

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