The Colt. What Nelson could do to fix it in the future

Let’s see what the colt currently has to offer:

Colt

  • Deals 24 hitpoints of damage against players, with Leg & Arm multipliers of .6, spine multiplier of .8, and a skull multiplier of 1.1.

  • Can use civilian Grade munitions.

  • Has very high durability.

Avenger

  • Deals 32 hitpoints of damage against players, with the exact same multipliers as the Colt.

  • Deals higher damage against vehicles and barricades than the colt.

Here’s the problem, the Avenger is based off of the M9 beretta, which shoots a 9x19 mm cartridge, which is weaker compared to the .45 ACP cartridge, while the Colt is based off of the M1911, which fires the .45 ACP cartridge.
I propose, that in 4.0, the M1911 gets a massive damage buff over that of the avenger.

3 Likes

The colt should be a nice in-between of the Ace with 50 base damage and the avenger at 32 damage as you said

I think the colt should be a lot less accurate, have more recoil, and slower fire rate, but with increased damage.

The main advantage the avenger would have would be the ability to fire quicker and more accurately, even at the cost of damage.

5 Likes

colt: +damage… that’s it.
that’s all it needs

But balance > realism. The colt is supposed to be a low tier weapon that you use until you find a better weapon such as an avenger.

Its just based on it, its not actually the M1911. Colt was meant to be a low grade civilian weapon.

I wouldn’t scale damage simply because of a real-life inconsistency.

okay, real talk:

The colt is too fucking rare.

Especially on WASHINGTON. (Although maybe that’s not the best example because one of the spawns is literally right behind the military base)

But by the time i’ve found a colt i usually have:

Military grade armor.
An automatic weapon.
Travelpack (or higher)

And if by some divine intervention i DO find the stupid thing, there’s no reason to use it over literally any other secondary. (Pistols by themselves suck but eh story for another day)

@ILIEKTRAINZ
You play Unturned?

Maybe a bit higher, because M1911’s are supposed to be powerful thanks to their .45 ACP ammunition.

There’s a thing called balance.
In that case, the Falcon should 1HKO.

exactly, if shotguns can one shot, then I think it would be more than fair for the desert falcon to be a one shot head shot. that would actually make the gun usable, and even if targets wearing helmets could still tank it like the normal snipers, it would still be a much better weapon than it currently is. I think buffing its body damage would also be a good idea.

I was joking…

Jokes have a bit of reality to them…
because I agree. The Falcon needs a buff in the damage.
and the colt’s base damage should be at least 30

This, and the fact that the suggestions are asking for huge buffs that would make the Dalcon one-shot and the Colt do better than any other low-tier handgun because of military-tier damage.

The Colt stopped being a military spawn a long time ago, fellas. :frowning:

Wouldn’t buff either as much as some of the suggestions let on to do. If anything, the Dalcon can just switch to low caliber if that’s still a big deal-breaker for people, but its damage would most definitely get reduced also because of that.

There’s so many other stats you can change on an item besides damage.

I believe having at least 1 handgun that uses high cal ammo would be good
But again, it should be a one hit kill to the head
And Colt should at least have +4 to its base damage