Unturned 4.x, or Unturned II has new shaders, more detailed models, and a changed style all-together. As a Graphics Artist, I created 3 concept art directions for how I believe the logo of Unturned II should be.
Top: 1
Middle: 2
Bottom: 3
Now some of these I saw inspiration from other concept art posts. Nothing is 100% original.
I hosentlt donāt like them, but logo 1 seems better. I think the unturned 2 logo should be like escape from tarkov. A guy killing a pack of 3 zombies.
I thought because of the new shaders, models, etc Nelson shouldnāt have the same style logo as 3.0. (the player with the ace shooting at zombies) so thatās why I didnāt make one of those.
The T being a tposing player looks pretty childish to be honest and doesnāt look very good, and number 3 looks like microsoft word art. If you removed the tposing dude and just put a normal T number one would look better though. I agree that silhouetted action shots look good on text, things like tarkov as previously mentioned or dayz.
I donāt consider the desktop wallpaper the logo. This is what Iād consider Unturned 3ās logo, if weāre leaving out the zombie face as an option:
Thatās whatās used for its Store page on Steam. Most of the time, the ālogoā used is just this text (with or without the Free to Play part). The wallpaper is just vanity. āUnturnedā in Arial Narrow (or whatever variant it is) would be the logo, alongside the zombie face.
I would personally recommend only using the Roman numerals āIIā rather than ā2ā. Thereās already an āUnturned 2.ā The reason its called Unturned II to begin with is so itās not confused with Unturned 2.
I would go with the first logo but instead of white, use red for the āIIā. Also not sure of the t-pose thingy, might work or might ruin everything.
I like the 2nd version. Iād like to switch to Roman āIIā and make it more weathered out. And ditch the t-pose thing.
You can probably go for a roadsign-esque logo with rust and chipped paint on it, sounds like itās worth an experiment.
Extremely late but I kinda wanted to talk about it.
The first logo was the best among all 3. The T-pose thingy is a litle bit cringy though. It didnāt tried too hard to look good. But not too basic. As joker have stated. āChanged to roman āIIā and use the red color.ā And this would be spotted on in my opinion.
The second one isnāt so bad. Thereās clearly a usage of shadows (or shaders. Idk.) But itās tried way too hard.
The last one is weird. The gradient kinda ruined the logo and itās kinda reminds me of the simcity 4ās logoā¦ kinda belongs to the movie poster imo.
Personally, Iād use the first logo. Remove the T-pose. Added a little bit of blood splatter at the bottom and maybe a little bit of overgrowth grasses ontop and vines at the corners. Not too much though.