Attempt 1
Unturned II’s development plans to focus heavily on the survival aspect of the game. However, there have been a handful of complaints (of which a majority I don’t agree with) that Nelson has been spending too much time on “PvP” and that there aren’t enough suggestions for “survival mechanics”. So, I’ve come up with some survival mechanics for this zombie survival game.
Today, I want to focus on the player’s essential equipment. The games predecessor has a rather meek selection of tools that are actually important to the player. The first thing that needs to be reworked is the Chart and GPS, as they are currently identical except (unpopular opinion) the GPS is better. The Second, most commonly desired of all was, as always, a Survivalist’s Gear Bag, which in Zombies is basically the box of ammo you carry around on your person.
Another big change is the overall direction of this game: The Survivalist’s Survival Gear Bag is now a very powerful secondary weapon. What will be happening is that the survivor will need to carry a lot of survival gear when they go out with their friends and do missions, and it won’t be that strong if they’re wearing too much (and often wearing out their survival gear). Also, a number of weapons have been made optional for the player: The M1-5 and the A5
Attempt 2
Unturned II’s development plans to focus heavily on the survival aspect of the game. However, there have been a handful of complaints (of which a majority I don’t agree with) that Nelson has been spending too much time on “PvP” and that there aren’t enough suggestions for “survival mechanics”. So, I’ve come up with some survival mechanics for this zombie survival game.
Today, I want to focus on the player’s essential equipment. The games predecessor has a rather meek selection of tools that are actually important to the player. The first thing that needs to be reworked is the Chart and GPS, as they are currently identical except (unpopular opinion) the GPS is better.
First, both mapping instruments should allow the player to “draw” on them. This will immediately making them more interactive to the player, regardless of whether or not it 's the player’s choice. The Map, Compass and XRay should be reworked to also require the players touch to draw the map’s map on it.
Then there is the ability to manipulate the game’s graphics. The map of all its components should be reworked such that players can turn a flashlight on or off. Furthermore, the zoom slider should be replaced with a zoom ring. I’m not a big fan of a zoom ring, and I imagine that the player will use the arrow
Attempt 3
Unturned II’s development plans to focus heavily on the survival aspect of the game. However, there have been a handful of complaints (of which a majority I don’t agree with) that Nelson has been spending too much time on “PvP” and that there aren’t enough suggestions for “survival mechanics”. So, I’ve come up with some survival mechanics for this zombie survival game.
The first of these features would be:
Possible game mechanics ‟
Possible game mechanics that would improve/remove a zombie from the stage‟ and bring it back without the player having to fight it. This would not be as time consuming as fighting zombies but it would be much less efficient of a way to gain any points or levels. There could still be optional rewards for players who do beat the game itself, but this would be something like Dodge to Avoid and/or Get a Kill . Other things that could be added to this list of possible zombies are: Firing Shotguns (There are currently no weapons in the game capable of shooting zombies, but a weapon that fires the .22 caliber bullets is planned to appear in an early build of the game soon.) Boredom
Special
MoltonMontro is a really cool dude in the community, and I deeply respect his modest ego that, while the size of the Atlantic Ocean, is still quite shallow. MoltonMontro has a deep appreciation for all things living (except for Yarrrr), and that’s really commendable. He is a hard worker, and it’s clear his passion for all thing living extends to his food. I’ll continue to follow his progress through social media, so that even as the food community grows the more I’ll find it difficult to separate out the individual flavors from the overall picture. My hope is that by seeing some of the good folks out there who do eat, maybe there will be a better sense of who is eating what, and the need to know.
For the uninitiated: MoltonMontro on Facebook.
I am easily entertained.