The future of the Hitmarker

Maybe Nelson should remove getting XP from killing players all together.

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rRgH

i think a “hurt sound” would be really bad and fucking annoying as all hell in Unturned II.

Keep it an option and on by default for zombies and objects only.

But like if its of by default then the majority of players will become used to no hitmarkers so
When they join a hitmarker server they just have X breaking their darn immersion

I was thinking more of tf2s optional critical hit sound which is played exclusively to the shooter,
But in team fortress 2 there are also regular hit sounds that shift In pitch.
And were back to the same problem we had before but now its just audio hitmarkers.
Hurt sounds would probably be pretty cringe so I would also preffer not to have them.

Player characters and zombies should flinch a bit when hit. (For example if you shoot a player’s arm from the back the bullet’s force will propel the arm forward a bit.)
I think that would be, along the blood effects a good way to tell that you hit the enemy and where you’ve hit them.

It’s already made - Devlog #002 “Bullets”

@Tomskbird happens :3
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2 Likes

It’s been a while since devlog #002. I completely forgot about it.

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