So? It attracts more people in general, adds more content, adds more to the game. And because of the module-system or gmod-like way 4.0 is being setup, Battle Royale / Arena mode will be it’s complete own gamemode. Modders and plugin creators could develop this gamemode well beyond a simple drop-in-get-guns-kill-eachother game to whatever they want.
So whether or not Nelson officially adds BR as apart of the official game, other devs will come in to make it. Just how gmod only comes with Sandbox but tons of other people came and developed their own gamemodes.
However, it would be much better if Nelson were the one creating BR, as again, it will add to the base of the game and provide more foundation to build off of for devs to create other modules / plugins / gamemodes.
I’d hope 4.0 could pull off at least 64 players. I hope the net-code is exponentially faster / better than it’s current state.
Doesn’t have to, but would be cool. Bigger maps that contract due to a zone, storm, whatever it may be always give players a much bigger space to ■■■■ around at the beginning and loot - however the extra space becomes more and more useless as the zone gets smaller. Hopefully 4.0’s optimization / rendering will be constructed in such a way that it can easily ignore all the extra non-used space on both the client-side and server-side
If we’re heading for a gmod-esque apparoach to 4.0, I don’t think cosmetics should always share among game-modes (For instance survival and murder - which could definitely become a game-mode) but it definitely should save amongst the base gamemodes, such as Arena and Survival
I think everything should be 100% moddable. If a server isn’t official, then the “”“”“stats”“”“” they get from it don’t count towards their official-verified stats. Similarly how playing on community CS:GO servers won’t boost your rank, but playing on official matches will.
I think it would be relatively easy and straightforward to create a separate module / game-mode for Arena.
The absolute BIGGEST problem I see is guns and arena. For far too long guns in 3.0 have been nerfed and buffed based on the map they’re on. A good example is the Zubek. It used to be mildly different, but when Russia came out it’s “purpose” was changed to be a cheaper lower-tier AR that fires faster and does less damage - because it spawns more commonly.
Map developers and map making in general for 4.0 will have to base their map around the guns, rather than the guns based around the map.
Or maybe they could create separate guns for each to tweak it on their own terms; but thats complicated.
This whole rewards thing ruins it for me as thats just integrating Arena further into the base-game to the point where it has it’s own cosmetics, points, or etc. I merely wished for it to be game-mode. I don’t have a particular problem with the concept, its just too wonky, too early, and too uncertain. Plus Nelson doesn’t want unrealistic skins or etc, I based my entire emblem post around the fact Nelson doesn’t want that.
Arena is still surviving against players. I wouldn’t appreciate it to be full of flashy neon maplestrike skins. And I wouldn’t wish for there to be two entirely separate cosmetic economies. That will just devalue them further, and complicate things, and etc etc