The inventory

The inventory in 3.0 it’s a little op like you can carry an eaglefire in your pants?!?! That’s crazy so I wish in 4.0 the slots of inventory are smallers and the guns more bigger and with that I like to have speed system like when you have so much things in your inventory you start to slow speed. And that’s all I wish it’s in 4.0 please. (and sorry for my bad English.)

I’ve seen some very well-executed inventory mechanics from games like Escape From Tarkov. Basically, in EFT, for example, let’s say you have a tactical rig - the equivalent of a vest’s storage in Unturned. You shouldn’t be able to store a rifle within the vest itself, but collectively the vest should still have a lot of capacity to hold things. The solution? Compartments and separation. As you can see in the bottom picture of an example EFT inventory provided for reference, the “tactical rig” storage section has plenty of space, but it is broken up so it can only mainly be used to carry small objects such as magazines, bullets/casings, and small household items like keys or cigarettes.

I think if done right, Unturned could easily borrow this mechanic and to an effective extent, since cargo pants can carry a lot of small items with its many pockets but can’t carry a whole rifle.

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Yeah that’s my idea

Tarkov absolutely nailed the inventory system imho.

And @daslito, The 2.0 weight system and reduced inventory size kills this idea. It’s honestly one or another or else it kills the game. 2.0’s weight system worked because the inventory system was one slot per item, whereas 3.0 and 4.0 are planning for multiple slots per item.

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I have nothing to say against this. This is exactly what would make the game a killer

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This is what I meant when I commented on the 4.0 devlog announcement post


there you go

Oh yeah I forgot that

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