The Nelson interview and the factorio

Well they seem to be attracted to noise.

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This is also canon now, since you build electronic distraction devices to lure zombies in a Hawaii quest.

What about zombies getting attracted to your base by the noise of the machines you have (like the pollution in factorio), more machines more zombies, leading to the zombie hordes attacking your base system that many have asked for.
(also make machines a core feature of that game so u can’t avoid that)

I mean, 2 devices, onde that attract and one that repulse, cause the horde beacon is too op (you killsome zombies and receive super good loot, and ammo is not hard to find), and the safezone radiator is just, weird.

I’m not saying it’s a horde beacon, but it’s a nice way to attract zombies away, like if you’re trying to clear an area, chuck one of these down and all the braindead zombies will go towards it. I don’t see how one that attracts could work.

This game sure helps but especially Escape from Tarkov or Rust are really good games as well

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