It’s weird to think how long it’s been in development now. My main concern starting 4 back in 2017 was to ensure the community understood where my time was going; that I hadn’t just stopped working or something. By now essentially all of the code has been rewritten at least once. I loaded up a version of the “Propland” map from 2018 just now and there were quite a few props ready for that version, here’s some of them:
There’s probably an alternate universe where I proceeded with that version, but I’m glad I decided to build the new asset pipeline and rework so much of the codebase.
Denizen will probably still be T-posing for a few more months until I implement melee weapons: my plan is for the fist melee item to be the default rather than having idle poses.
Hype isn’t too important to me right now. I’m looking forward to building the game with the interested community as it works its way up like early 3, and I suspect the zombie survival genre will become extra popular again in the mid 2020s at which point 4 will be super solid.
Media wise I did post a joke on twitter last big update! Trying to keep the beta access small still, however I’m planning to post Devlog #025 to twitter.
Watermarking work-in-progress is a good idea. I’ll start doing that going forward.
Version numbering right now is 4.year.major.minor. I’d like to do the same with 3 but that might make it even more confusing. For full titles I like Unturned and Unturned II, but U / UII doesn’t look as nice in my opinion so I’ve still been referring to them as 3 / U3 / 4 / U4. Maybe it would help to call it consistently 3.0 and 4.0 rather than 3 / 4 / 3.x / 4.x?