Nelson does know of the lean towards pvp and says he wants to change that. The main thing stopping him though is lack of time/hands (Though the hands part is kinda his fault). There’s only 1 guy working on this game. The only way we’d get this much change not spread throughout 10 years of updates would be if he decided to hire devs, open source it, or commission a LOT of people.
I fully agree with everything you said, but It’s unlikely it’ll happen soon.
Iirc, Zombies have terrible ai because of two reasons:
- Navigation zones are less laggy than free-roam
- The Ai is a free or bought ai from the unity asset store
I’ve stated for a while that Unturned needs to abandon it’s pure survival branding. It needs to be rebranded as a sandbox game with a zombie-based singleplayer. The workshop is the biggest thing of this game, yet it’s not really shown anywhere on the steam page or in the trailers (Though, these should really get redone anyways)