This may sound like one of those posts asking for zombies in general to get smarter, but this post is a suggestion for a different kind specific of zombie.
Let’s start, this turn has had its brain mutated, although it’s even dumber than an NPC has certain different abilities that make it smarter than other types of turns.
A hunting zombie. .
This zombie can spawn anywhere, if he is wandering around and seeing players or some construction he will be gone for a while, but he will come back attracting a larger group of turneds to help get food and invade.
A sneaky zombie
This zombie is weaker than the others, so it prefers not to attack alone and not even ahead, this zombie prefers to hide and wait for the player to be distracted to attack,if injured or disadvantaged he may run away.
These zombies can handle certain things like sticks, stones, frying pans and hammers, they don’t use them to attack directly, they just throw it at their target as a player, or something they want to break like a glass window.
They prefer to be in larger groups with strong zombie types, getting a kind of escort and protection.
Turned can be considered zombies, but of a different kind than serials like the walking dead,The point is that I would like to see innovative zombies in turn II,
I think this may be a classic but at the same time new,
Yeah, the Turned don’t have to behave exactly like they’re on the Walking Dead, but that doesn’t mean there’s good reason for them to run away from players. Is their health regenerating while they do that (pls no) if not, then what are they running away for?
I kind of like those zombies (basic zombies), prehaps some zombies could hold weapons and swing them and stuff. But I don’t want to feel like I’m fighting npcs more than zombies.
They can be fast, or slow. But not smart.
How does zombies running away from you make them scarier? I’d understand if you were arguing that they should ambush or outflank you, but straight up avoiding you because they’re hurt doesn’t add anything except a nuisance when you’re trying to get XP or loot from them.
Can and at the same time can not, Nelson would not put the name “turned” just for, but I believe it is to differentiate them from “zombies”, but in practical purposes, they can be called zombies
That’s the point, it’s annoying that you have to run after a zombie and not the other way around.
It would be more interesting than this zombie, when seriously injured becomes very aggressive, giving a big scream (which would draw the attention of other zombies) and running to the player, as he was seriously injured, he dies very easily.
That yes, it could be scarier than a zombie running from a player.
It very clearly was the topic when the following things were said:
So forgive me for assuming that your scariness point was relevant to that. Now enlighten me please, if not scariness, then what is the game design purpose of including this “self preservation instinct?”