Third person perspective

watch till 1:35 or all… what am I… a police?


also

and

I don’t particularly like their solution to the third person problem, since having invisible people, even if they’re in areas you wouldn’t actually be able to see would be a pain, and they didn’t give any indication of what areas are or aren’t in the first person line of sight.

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I really don’t like SCUM’s spotting system, the fact that you can briefly see outlines of people through objects is pretty unfitting for Unturned.

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