Tentatively working on a project right now that’s relying to a degree on some upcoming features to Unturned 3, so its release won’t be for a long time. Right now it is in the conceptual stage, but the core concept is likely to be progression-based survival in Yukon or similar.
Regardless, I wanted to start a conversation on 3.0’s survival and ideas for improving it.
Here’s some topic starters:
Can crafting be overhauled to be more involved? Does it need to be?
What are good ways to change the 3.0 weapon meta?
What did you like or dislike from maps traditionally held as more “survival based” like Yukon, Russia, and Canada? Any concepts that could be further expanded on or improved? Anything from the more PVP maps that might also be positive?
What parts of Unturned aren’t intuitive, if any? In contrast, what are areas that could be expanded on without removing their ability to remain intuitive?
Crafting benches, forges, etc: A good idea or is vanilla crafting preferable? (extra clarity: a feature not possible currently but will be in the future)
Lastly, what are the hallmarks of well designed end-game locations? Any specific locations on specific maps that are notable?