Throwable Weapons

Hey guys, lets get some throwables in Unturned 4.x!

If anyone’s played Far Cry Primal, you might know what I mean, but for everyone else; lets make those hammers fly! An idea might be to have right-click be the primer - the hammer gets readied to throw, the rock (yeah, lets have rocks too) gets cocked for bashing some green b*’s brain out, etc. Let me know what you think, and what other items should be throwable too!

4 Likes

Right click is already used for blocking physical attacks
Throwable rocks should be the only throwables besides grenades and the like. As for throwable weapons like axes and hammers, no thanks

3 Likes

I dunno. I kinda like the idea of at least having a severely underpowered and probably innaccurate throwable, but to each his own.

severely underpowered

What part of the designated, highly lethal melee weapons is underpowered to you?

If you’ve ever played Rust, you know that throwable melee weapons are actually crazy OP, to the point that even at point blank people preferred to throw spears than actually stab with them.

Don’t even get me started on the heavy stuff like swords and maces.

3 Likes

I’ll like it, but whould require heavy balancing…

Personally I whould have melle have two “modes”, like guns. Throw and standard.

Thrown weapons can be balanced. They should do less damage per hit, and less damage per second than regular melee attacks. They should be inaccurate, but somewhat effective against area targets (you might find it difficult to headshot a zombie, but throwing it into a crowd would be more reasonable.) Throwing a weapon shouldn’t reliably win you a fight, but it might be better than charging with it. Equipping weapons and moving into a throwing stance should take long enough that you can’t just spam throw swords.

I can already see the Zewihander sword arenas already.

I think you should be able to charge your attack then right click to aim and release to throw, so if you you are charging an attack but accidentally pressed right click, you can still swing if you don’t release right click.

1 Like

Speaking of which, grenade throwing is terrible imao. Just…how does jumping while throwing your grenade even make sense?

You can jump while throwing a grenade, how does that not make sense?

The actual part that doesn’t make sense is the fuse timing, the fact that you can’t cook the grenades, and also how you can’t control the strength of the throw. That and grenades have pathetic splash radius and damage.

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Science
Jumping while walking gives the grenade the initial horizontal speed from the walk, and the jump gives your throw a boost in vertical speed. And with more initial velocity, the farther it will land

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tl;dr:

You don’t need rocket science to jump and throw at the same time. Unless you jump with your arm or throw with your leg.

the jumping with a grenade makes sense, but the fact that it makes it fly farther just…how?

It’s the same problem as not having strength-of-throw variability.

And to Kylie – running with a grenade to throw it farther makes perfect sense, but jumping in real life with a cooked 'nade wouldn’t even work. It’s like a pitcher leaping forward as he throws the baseball; you have to have an enormous boost in acceleration, but all that throwing a grenade while jumping does is give you a higher vantage point. Hopefully.

If you have even a basic understanding of physics, you should realize that what matters is not just acceleration or velocity, but impulse. Transferring high amounts of force to the grenade in a short time, which can in part be done by jumping or lunging as you throw it.

That’s also literally why basketball players jump - it gives them a more powerful shot vs just standing still and not jumping. So your argument is still not sound, as jumping adds inertia to the grenade in the form of both impulse and vertical velocity. Other games do this too.

3 Likes

I respect that. But a jump shot is minimally more powerful than a free-throw, and having that involved with jumping in unturned is as bad as bunny-hopping in CS:GO - so it could be looked at as either tactical or nooby, so its not actually a physics thing that I’m talking about.

I do realize that I’m pretty much fighting a losing battle here, and I understand your point and actually agree with it (it’s really great); but I just have weird scruples about this kinda thing. I’m sorry.

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