"Toggle texture priority" option for shirts

Currently, “pants” items have the ability to be textured so that they appear above the “shirts” items, this is the case with the black overall.
However, there are many cases where we would like to be able to do the same for “shirt” items and have those be worn above “pants” items. Would this be something that could be implemented eventually, allowing to make longcoats and so on ? I wanted to make coats for my mod but they are too short to look nice and it’s not yet possible to make those as character mesh replacement as I explained earlier, owing to the limitations right now.

Thanks in advance

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Bumping the topic because I feel like it is a “small” addition that would greatly benefit modders.

An example of why I feel this feature should be looked at is because it would allow for more customisation for clothes. Right now, I’d like to make a dressing gown that occupies the “shirt” slot but with a texture that covers part of the legs while still allowing for any “pant” to be worn. I could split it into two items, one “pant” and one “shirt” but it would require many items to allow for variety.

The idea is to allow for something like on the right while allowing for a separate pant item to be worn. Current problem is that as shown in the center, the pant will override the shirt no matter what, and that’s precisely what I’d like to avoid if possible.