So it looks like 4 trees, but only uses 1 resource object. It even works with different types of trees cause it’s just multiple tree game objects in one resource game object
There are some decently big downsides to this, though. Since it all uses 1 resource, you can either make it invincible or make the player be able to chop down like 4 trees at a time. That’s why I recommend to only use this trick for the deep parts of dense forests. For the outer parts, you should use normal trees so players can still have a proper experience.
There’s a free billboard tool called BillboardMage: Billboard Mage 1.0 - Community Showcases - Unity Discussions
I dont see why you would do this, i get that optimization for unturned isnt very good but nothing you said made sense to me. Consider trying out gpu instancing on your materials for draw call optimization.
I’ll test this out. If it’s good, I’d say to use this for imposters.
I don’t understand what doesn’t make sense to you. I basically just figured out that nodes are the #1 lagger of trees and found a way to use less of them with more trees. I most likely didn’t describe it the best though as I made this “tutorial” at like 2am
(Edit) Nvm, I overcomplicated it a lot. It’s basically just making a tree that is multiple trees in one game object
Already did this. Just didn’t mention it in this short guide