With cars coming into the unturned 2 I thought of cars with better features than others, BASIC CARS: Common cars can get easily mired in mud, shots and blows with objects like baseball bats, hammers, and mallets can easily break the glass windows and front, CARS NOT COMMON: cars with traction that hardly get mired in mud but still with fragile glasses, RARE CARS: super fast sports cars, cars with glass approved bullets, cars for lands with mud deposits, lakes shallow
Or just create the cars by the developer’s choice instead of from this weird criteria
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As with your other posts I think this could use some more specific explanation.
That said I’d rather not have generic (and unintuitive at that) metrics on vehicle handling and instead see them on a per-vehicle basis, making every single vehicle unique.
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As @GreatHeroJ said, I’d rather have unique vehicles rather than just generalized categories all throughout.
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Bish no. No, no. Noooooooooo!
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