When ADS in Third person, the reticle/cursor disappears. This is likely due to ADS in First person getting rid of the cursor.
Also the car doors do not block bullets. I am not sure if this is bullet penetration working properly, or the clipping on the doors not properly stopping bullets.
Weird Bug: bolt-actions when using “Toggle” for primary attacks
When using “Toggle” instead of “Hold” for primary attack control, it functions a bit weird as it prioritizes toggling off, then bolting, then toggling on, then shooting. I have to click the button four times every time I want to shoot (excluding first shot).
Of course, using the Reload key to bolt makes it work more properly. With the reload key, I only have to tap the key and the gun will automatically shoot again, without requiring manual input despite being in toggle mode.
Personally, I find the toggle kinda weird, but for semi-automatics (and bolt-actions and pump-actions and what-have-you), it should just require manual input every time imo.
Minor QoL suggestion that’s not directly related to the Eaglefire patch:
The code lock currently requires you to click or tab into every individual digit, but I’d like if I could just type 4 numbers. In addition, the Enter key should allow the code to be entered.
Some items have a tendency to roll when dropped, but while they can be interacted with at their new location via manually finding it and picking it up, it doesn’t update on the “Nearby” interface.
When dragging a stack of rounds into an ammunition crate, there will still be a x0 stack of rounds present. This disappears when the inventory is exited and re-entered again.
Drag-and-dropping ammunition into the inspect view window of an ammunition crate will delete the ammo. This only occurs if the ammunition is stored in that crate’s nested storage, and you’re dropping 100 ammunition or less into itself (from itself).
[Bug] – Splitting stacks into inventory
When dragging ammo out of an ammo box and into an inventory slot, if you’ve chosen to do it via splitting the bullet stack you can split the stack beyond the max stacking potential. Rather than the split be limited to 5 rounds, it’s limited to the amount in the ammunition crate minus 1.
EDIT: The resulting stack split will still be capped at 5 rounds though. The rest of the ammo you split out is just deleted.