This isn’t official nor compulsory to add to 4.X
When I look at Unturned, I can see communities being sprung up around different ideas such as base raiding, survival, semi-rp etc.
However, the main outlook of Unturned is completely misdirected although the game is already adapted to suffice to this ‘pvp’ type of audience. Unturned itself is inspired by Dayz and a kids block game to create a simplified survival game filled with working AI and realistic (although virtual) game mechanics. But with strongly placed competition and misdirected onlook, Unturned needs a stronger foundation to its genre in the Steam store in order to keep it free and fun for new players and enjoyable for veteran players (which we all need a life).
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Firstly, if Nelson continues with any graphical integration, it would just keep adding stress of ‘unturned’s rain puddles are crippling my FPS’ problem. I would suggest, if Unturned would continue working on in game graphics, Nelson should mostly focus on making lower graphics more detailed without having to get more problems out of low grade computers.
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Secondly, the survival aspect needs to be more in depth which includes the supply of resources in a map, balance of military grade weapons and civilian weapons, changes on thirst and hunger replenish systems, and changes to crafting, beds and other makeshift items.
To break that down; resources should spread more evenly in different locations in different positions and not concentrated in one place, for example: in Russia, Keryev and the Silo 22 dead zone where the only places where boulders can be found and mined. Plus why not stop there, the only main materials in Unturned are just wood and metal scrap, what about stone or bronze or iron and such. Since in the devkit editor (which I would recommend also to be fixed) allows to create holes in the ground and etc, adding more materials in the game would make game more in depth and interesting.
Balance of military grade weapons and civilian weapons should be straight forward. This doesn’t mean adding more towns and less military bases (since this would result in camping) why not remove any idea of military bases, create a crap ton of cities and towns with military locations inside of it. Plus using NPC’s we can just trade them junk in order to get military graded weapons and other equipment. Plus military loot is RARE which means that for every 20 crossbows you find in a farm, you could find a peacemaker in a tent. The possibilities are endless and should make sure that military weapons aren’t too ‘OP’.
Changes on thirst and hunger can be also adjusted to make sure no one just places a bed, suicides and becomes ‘revived’ back on the bed. Instead of that, why don’t we just allow food to be more plentiful and healthier since most of the time over half of all food I find in a single survival server is expired. Additional to farming (which is more or less good since 2.0) water shouldn’t just also be harvested out of rain barrels, we could just changed water towers to produce dirty or clean water, or add fresh water rivers and springs to maps to help people get to drink. But if we still have to have rain barrels, why just a one time use? I seen bases surrounded with rain barrels which keeps me asking why do we still allow this. All in all, the thirst and hunger systems should be more open to different sources and varieties in order to keep people from just dying out of no where.
Many people have different views with the 3.0 crafting system. Some say its good, some say its too simplified. But to me, it’s just not enough. Blowtorch and saws should just be the only tools needed for crafting. Socket wrenches and batteries can be added to create more intricate designs such as a faster makeshift car with spotlights and etc. Although the crafting system isn’t too bad (although the xp level can be more or less annoying) one thing thing I noticed is that people more or less don’t need much stuff from the crafting menu (like makeshift anything) since they can just scavenge a military grade gun or a scope without having to craft it all my hand. So adding more intricate crafting recipes may be in store like adding a maplestrike to a makeshift vehicle to use the maplestrike like a machine gun on a tank or batteries and a rocket to create an explosion that can tase, electrocute or stun zombies in a large radius. Unturned has many possibilities but it seems like the crafting menu is just too limited.
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Thirdly is the experience system, which to me can be both nerfed and buffed up. For example: crafting should be just more than 3 levels, it mainly should be a 5 or 8 leveled stage from knowing how to place a potato in a tube to building a automatic makeshift gun. Plus why should killing a zombie with your fists increase your stamina and lowers down gun recoil? Shouldn’t we just allow people to gradually gain experience when they do certain things, for example; shooting a gun should increase the sharpshooter skill, punching a zombie to death should increase the overkill skill. And if you die, some skills don’t have to be reset or dropped, for example: if you increase your survival skill because you didn’t die for a long period of time, and then you died, the skill should be reset. All in all, this change of gaining experience would ultimately allow people to be more active in any type of situation from farming, to crafting, to engineering and to running.
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Lastly, the devkit editor should be continued to be implemented into Unturned 4.X, however the devkit might have to be redesigned to be more UI friendly. I can mostly understand how to use the original editor than the new devkit editor due to how well displayed and easy I can use the tools. The devkit to me, is literally just grey boxes with stuff I literally don’t know how to use. This is why I have to constantly look at tutorials in order to know how on earth do I use these stuff. Although there’s people who know how to the devkit editor quite well, people new to the devkit editor should be more encouraged to create maps for 4.X than to stress over how the editor works. Hopefully my wish (plus many others) would gradually be fulfilled.
This mainly my opinion of what can be improved in the game. I don’t want to compare it to like Dayz or any survival game since I would lose my sense of why I wasted over 1500 hrs of my life into this game. So if Nelson really is making a new version of Unturned ever since he first created Deadzone, this is it. To me Unturned has so much potential, and it all matters if it heads to the right direction or not.